Winter!: Prepare for holiday gaming!
Jump scares and oOoOoOo monsters popping out behind me for the 50th time after the room goes dark does not count as "terrifying" or even scary at all. Anybody can get someone to jump by surprising them. It doesn't make horror movies scary and it just doesn't work for games.
While this game is closer to what people would imagine what the real life situation of DOOM would be like, this is certainly not like the predecessors. I'm missing that arcadey, kill-em-all feeling. They could've done alot more with this game, but it seems like they made it this way because they turned it into a movie-based game and rushed it out inorder to put out a certain terrible movie with Dwayne Johnson a.k.a. "The Rock" in it.
Game Traits applied to Doom 3 (XBOX) by Bonemane